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they still keep the cool sickass cloaks right those things rock
FUCK NO.
Current issues:
- Private abilities are available to minors
- Corporations not forced to own trains
Writing
failIfNoFirstInvocation: unknown = trueI still need to make CI happy.
To my surprise, PIE isn't the default everywhere yet.
Yes I had to restore a backup. 5385 slots hit the ground at once. The work around is to break the cable going to the SAP before breaking the SAP itself.
Should we do
large = 6extra_large = 8Changes look good to me, but I cannot verify that @doronbehar is true a human, so I will not merge this :smiling_imp:
Why would you make a test specifically to ensure that a flag is only one character on some shuttle text. Im so fucking scared rn. Let me see if I can find an 18+ icon thats like...one character.
Do you expect the combine to set cruise control and drive itself?
We use -Werror. Warnings are errors.
src/sirthreadpool.c(189): error C2220: the following warning is treated as an error
Claude said we should just
#pragma warningWorks for me when you don't stuff the corpse into the pit, which is definitely not what's intended, but it's a workaround for now.
Can I add a TODO instead of fixing it right here and now? In the next PR I'm going to operate on SLM anyway.
Fixed this, and also fixed the logic because I was originally returning the opposite of what the function name said. 🙃
Can you make this a config option please? i have a 100% invisible gameskin that i use for things like screenshots
however, of course this config must be enabled by default
Done, I'll release it ASAP (I was fast, just 3 years to do it!)
Expected results
Scrolls through time.
hey so um these are prundles.. not… time machines… we’ll see what we can do.
Did I read your restrictions on arguments? Yes
Did I ignore them coz they were dumb? Yes
@mohamed-rekiba Let me clarify... I'm waiting on YOU to provide ME with those scenarios. :D
This is similar to #424, and I'm facing issues today, after 13 years!! it is really hard to add simple
implements SerializableWhen I removed those asserts just to test, the move failed like it should, but the battle never progressed past the "but it failed" dialogue
Period removal did not crash my dev environment so I think we’re good to merge
Oh okay I'll check back in January 2027
Maybe we should just .Lock() at the top and call it a day?